Sketching A New Mobile Web

June 19, 2012

I continue to be encouraged that practicing UXers still resort to pencil and paper to get their brainstorming done. This Smashing article touches on the challenges of designing for mobile, and if it requires a mobile-first design approach, or a separate, scaled-down, desktop version for mobile device delivery.

We're currently tackling similar issues at Responsive layouts can only go so far, architecting content to work in both mediums is the true art.


April 6, 2014

Current Show at Emma Clark Library

I havn't done much showing of my art work over the years, but in an attempt to get back into the local art scene, I'm hoping to get some visibility, and some honest feedback (good and bad) from my current show at the local library.

I'm cur ... read more

April 27, 2012

Gamification And UX: Where Users Win Or Lose

I've always had a soft spot for online gaming, but ever since HTML5 has allowed the 3D graphics interfaces to come full circle from desktop application to now the web, I've been trying to become more involved in the gaming industry again. This read more